particles.html
A field of ~2,000 drifting points with subtle mouse parallax. Optional O(n²) connection lines, off by default.
Open demo →waves.html
A wireframe plane displaced by superposed sine waves, colored by crest height. Calm and mathematical.
Open demo →aurora.html
A fullscreen fragment shader painting aurora curtains with fbm noise. No textures, no assets — just GLSL.
Open demo →terrain.html
A retro-futurist wireframe terrain scrolling toward the camera, with procedural value-noise heights and a glowing horizon.
Open demo →orb.html
A physical-material sphere lit by an orbiting point light, wrapped in an additive fresnel glow shell.
Open demo →